Posts Tagged ‘Evolution’

July 31, 2017

Munzee and Freeze Tag Merger

I’d like to communicate a new step in the evolution of Munzee Inc. Before I go any further I’d like to assure everyone, the Munzee family of games (Munzee, WallaBee, Eventzee) you’ve come to know and love will remain the same, if not better. Now that we are clear on that topic I’d like to give you some information on a formal merger of Munzee Inc. and Freeze Tag Inc.

For the last year, Munzee and Freeze Tag have been working together in various ways on Garfield GO! The app is powered, in part, by worldwide Munzee locations deployed by you, our amazing players. Many ideas incorporated into current gameplay are adapted from suggestions provided during early testing by Munzee players. The leadership team at Freeze Tag are top notch guys with vast experience in building apps and bringing in new players. We are excited to see their team join the Munzee family and help us all Grow the Game(s)!

The main reasoning behind the merger is the old saying, “two heads are better than one”. Both companies have done quite a bit of work together and we both believe we are stronger together than separate. In addition to key leadership, Freeze Tag brings experience in licensing deals, having provided the contact that brought the virtual Garfield trail in Muncie Indiana, in the Munzee app.

It would be completely wrong for me not to recognize the work Aaron, Scott, Chris, and Josh did to found this game, in July 2011. Without their idea and tireless (unpaid) work from day one none of us would be playing this game we all love so much. I’m thankful for the opportunity Aaron gave me 5 years ago to start as player and business relations. I felt at home and have loved every minute as the Chief Everything Officer, but it’s time for Munzee to grow beyond my individual knowledge and training.

October 4th will be 4 years since I took over as President, and I’m excited to expand that role into a larger company. I will be President of the newly merged company, and the best part is, I get to return to my passion; ideas, gameplay, community, and making a difference in the lives of our team and collective communities.

The future for the game of Munzee is so bright, with continued focus on WallaBee and Eventzee as well. We also look forward to working on AR components, and additional location-based advertising. All of these things fall in line with the direction we’ve been moving on our own, but we expect to accelerate the pace with our upcoming merged family.

Thank you to all of our players for standing by our side and growing the game over the last six years. As we embark on this new adventure, we’re excited for all of the future possibilities you have helped make reality.

Always and forever, Munzee on!

-Rob Vardeman
President and CzeeO, Munzee Inc.

 

If you are so inclined you can read more details in this press release.

July 31, 2017

ZeeOps: August Missions

Agents, despite our best attempts to keep this confidential, Director Zee is missing. After being replaced by the Dictator last month, his whereabouts have become unknown. Despite his absence, it’s up to ZeeOps Agents worldwide to continue their missions and protect the world.

Random archaic weapons shipments have begun popping up all over the world. You’ll need to investigate this by capturing and deploying Clan Weapon Munzees throughout the month.

The Clan Weapons that have begun to pop up all over the world may contain a hidden message from Director Zee. As a collector of weaponry of all sorts, Director Zee may be using these weapon deploys as a communication tactic. It is up to you to save Director Zee from whomever holds his fate.

August ZeeOps Operations are now live and you can begin planning your Missions to start on the following day. You can plan your Operations at munzee.com/ops/ and purchase more ZeeCred in the Munzee Online Store. You can also track your Missions in the new Munzee app update.

This month’s Missions are as follows:

LEVEL 1

Basic Training +- Earn at least 1,000 points.
Defensive Training- Deploy at least 10 munzees.
Offensive Training- Capture at least 25 munzees.
Back To Barbarianism I- Deploy at least 10 Clan Weapons of any kind.
Back To Barbarianism II- Capture at least 25 Clan Weapons of any kind.

LEVEL 2:

Group Training +- Earn at least 1,000 CapOn points.
Weaponized- Capture at least 15 Clan Weapons and deploy at least 5 Clan Weapons of any kind.
A Study In Swords- Capture at least 40 Clan Weapons of any kind.
Axe And You Shall Receive- Deploy at least 25 Clan Weapons of any kind.
Virtual Surreality- Capture at least 100 virtual munzees of any type.

LEVEL 3:

Advanced Training- Earn at least 10,000 points.
Always Aware- Deploy at least 50 physical munzees of any type.
CLANdestine- Deploy at least 40 Clan Weapons of any kind.
First Is The Worst- Capture at least 50 Clan Weapons of any kind.
Virtual Virus 2- Capture at least 250 virtual munzees of any type.

LEVEL 4:

Expert Training- Earn at least 50,000 points.
At The Helm- Deploy at least 100 greenies.
Armory Amendments- Deploy at least 60 Clan Weapons of any kind.
The First- Capture at least 75 Clan Weapons and deploy at least 35 Clan Weapons of any kind.
Co-Founding Fathers- Capture at least 250 physical type munzees.

Completing Operations will give you some hard earned rewards as well.

This month’s rewards are:

Basic Op
Rewards: 1 MVM, 2 Diamond Munzees, 1 Ruby Munzee, 1 Virtual Color, and 5 ZeeCred

Advanced Op
Rewards: 1 MVM, 2 Diamond Munzees, 2 Ruby Munzees, 1 Amethyst Munzee, 1 Aquamarine Munzee, and 10 ZeeCred

Mega Op
Rewards: 2 MVMs, 3 Diamond Munzees, 2 Ruby Munzees, 2 Amethyst Munzees, 3 Aquamarine Munzees, 1 Sapphire Munzee, and 25 ZeeCred

Ultra Op
Rewards:4 MVMs, 4 Diamond Munzees, 3 Ruby Munzees, 4 Amethyst Munzees, 5 Aquamarine Munzees, 2 Sapphire Munzees, and 50 ZeeCred

On behalf of MHQ, we thank you for your continued service.

This message will self destruct in 3… 2… 1…

June 30, 2017

ZeeOps: July Missions

Agents, due to your hard work in June the contaminated outlier strain of Evolution Munzees has been controlled. Despite investigations into what caused the issue, there have been few leads as to who was behind the leak. ZeeOps Agents must focus on forward though, so prepare for this month’s Operations.  

Since the leaders of the Mean Green Gang have seemingly all been eradicated Director Zee has kicked off a probation program for former MGG members. The program has been named “Going Green.” He has requested that ZeeOps agents worldwide begin rounding up Mean Greenies to present them the opportunity to join forces. The program has been met with some resistance from both ZeeOps agents and former Mean Green Gang operatives though, so be careful.

July ZeeOps Operations are now live and you can begin planning your Missions to start on the following day. You can plan your Operations at munzee.com/ops/ and purchase more ZeeCred in the Munzee Online Store. You can also track your Missions in the new Munzee app update.

This month’s Missions are as follows:

LEVEL 1:
Basic Training + – Earn at least 1,000 points.
Defensive Training- Deploy at least 10 munzees.
Offensive Training- Capture at least 25 munzees.
Greenie-ology I- Capture at least 20 greenies.
Greenie-ology II- Deploy at least 15 greenies.

LEVEL 2:
Group Training + – Earn at least 1,000 cap-on points.
Going Green – Capture at least 20 greenies and deploy at least 10 greenies.
Green With Envy – Deploy at least 25 greenies.
Not So Mean – Capture at least 35 greenies.
Virtual Surreality- Capture at least 100 virtual munzees of any type.

LEVEL 3:
Advanced Training- Earn at least 10,000 points.
Always Aware- Deploy at least 50 physical munzees of any type.
Growing Green- Capture at least 100 greenies.
Green House Games- Deploy at least 50 greenies.
Virtual Virus 2- Capture at least 250 virtual munzees of any type.

LEVEL 4:
Expert Training- Earn at least 50,000 points.
Gone Green- Deploy at least 100 greenies.
The Dictator – Capture at least 150 greenies and deploy at least 50 greenies.
Resistance – Deploy at least 100 physical munzees of any type.
Missing Zee- Capture at least 250 physical type munzees.

Completing Operations will give you some hard earned rewards as well.

This month’s rewards are:

Basic Op
Rewards: 1 Virtual Munzee, 2 MVMs, 1 Timeshare Munzee, 3 Virtual Colors, and 5 ZeeCred

Advanced Op
Rewards: 2 MVMs, 1 Surprise Munzee, 1 Flat Rob, 1 Flat Matt, and 10 ZeeCred

Mega Op
Rewards: 3 MVMs, 2 Surprise Munzees, 2 Amethyst Munzees, 1 Flat Rob, 1 Flat Matt, 1 Blast Cap, and 25 ZeeCred

Ultra Op
Rewards: 5 MVMs, 4 Surprise Munzees, 2 Amethyst Munzees, 2 Flat Robs, 2 Flat Matts, 1 Blast Cap, and 50 ZeeCred

On behalf of MHQ, we thank you for your continued service.

This message will self destruct in 3… 2… 1…

May 31, 2017

ZeeOps: June Missions

Agents, your hard work in May has paid off and the final factions of the Mean Green Gang have been dismantled. Although we’re always on the lookout for another uprising, it seems the reign of the Mean Green Gang has ended. The enemy has fallen, but your work is not done. 

ZeeOps Scientists have started developing an evolutionary strain of munzees. These Evolution Munzees, also known as Evos, come in many forms. We’re still in the testing phase, but we need our agents to see how these Evos react in the real world. It is up to you to capture and deploy a variety of these Evos for the sake of science. 

June ZeeOps Operations are now live and you can begin planning your Missions to start on the following day. You can plan your Operations at munzee.com/ops/ and purchase more ZeeCred in the Munzee Online Store.

This month’s Missions are as follows:

LEVEL 1:
Basic Training + – Earn at least 1,000 points.
Defensive Training- Deploy at least 10 munzees.
Offensive Training- Capture at least 25 munzees.
Evolutionary Studies I- Deploy at least 5 physical or virtual Evolution Munzees.
Evolutionary Studies II- Capture at least 10 physical or virtual Evolution Munzees.

LEVEL 2:
Group Training + – Earn at least 1,000 cap-on points.
Evolution Examination – Capture at least 5 different types of physical or virtual Evolution Munzees. NOTE capturing different levels of the same type of Evo will not count toward this mission.  
Field Test Studies – Capture at least 25 physical or virtual Evolution Munzees.
Developmental Deploys – Deploy at least 10 Evolution Munzees.
Virtual Surreality- Capture at least 100 virtual munzees of any type.

LEVEL 3:
Advanced Training- Earn at least 10,000 points.
Always Aware- Deploy at least 50 physical munzees of any type.
Interrogation Practices- Capture at least 100 greenies.
Virtual Virus- Capture at least 500 virtual munzees of any type.
A Missing Link- Capture at least 25 physical or virtual Evolution Munzees AND deploy at least 10 physical or virtual Evolution Munzees.

LEVEL 4:
Expert Training- Earn at least 50,000 points.
Laboratory On The Loose!- Capture at least 50 physical or virtual Evolution Munzee.
Evolution Emergency- Deploy at least 25 physical or virtual Evolution Munzees.
Reconnaissance- Deploy at least 100 physical munzees of any type.
Hit The Streets- Capture at least 250 physical type munzees.

Completing Operations will give you some hard earned rewards as well.

This month’s rewards are:

Basic Op
Rewards: 1 ruby, 1 MVM, 2 virtuals, 3 virtual colors, with 5 Zee Creds

Advanced Op
Rewards: 1 scatter, 2 ruby, 2 MVM, 1 diamond, 2 virtual colors, with 10 Zee Creds

Mega Op
Rewards: 2 ruby, 2 diamond, 2 MVM, 2 scatter, 1 sapphire, 2 virtual colors, with 25 Zee Creds

Ultra Op
Rewards: 3 ruby, 2 diamond, 2 sapphire, 4 MVM, 2 scatter, 4 virtual colors, with 50 Zee Creds

On behalf of MHQ, we thank you for your continued service.

This message will self destruct in 3… 2… 1…

April 28, 2017

Coinz Of The Month, Evolution Coin, Re-released Coinz and Flat Robs!

April isn’t over yet- Coinz are on sale NOW!

We apologize for the delay on this month’s Coinz of The Month set, our move to the new office slowed down the shipping process a bit. This month’s coinz feature The Sillyman from our 2015 April Fool’s special as well a cool Earth Day planted tree design. Remember that COTM are $15 for a set of two coinz and are limited to one per player. If you missed out on last month’s COTM we still have a few sets available as well! You can buy both sets HERE. 

 

We’re also excited to release a new Evolution Munzee coin which is perfect for tracking your Evo captures. The Evolution Munzee Coin is for sale for $10 and you can buy one HERE.

The coinz keep on coming! We’re pleased to re-release our first set of Munzee Coinz: The Longsword, Greenie and Flat Rob! These were released in very limited quantity last year so we’re happy to restock for those that missed out. The Longsword, Greenie and Flat Rob coins are $10 a piece and you can buy those HERE.

Speaking of our favorite flat fella… CZeeO Rob Vardeman is out of town so Flat Robs are on the map NOW until Sunday at 23:59 MHQ. We also have Flat Robs for sale in the store for the weekend so stock up and deploy while you can!  Flat Robs a $5 each and you can buy those HERE. 

Please note that since it is Friday we won’t have anyone in the office for the weekend, so Coinz shipments won’t go out until Monday. We appreciate your understanding and we hope you’re as excited as we are for all the coinz craziness!

Munzee on!

January 11, 2017

Evolution Munzee Badges

We released the first Evolution Munzees in October. Since then, new sets have entered the game, and we have plenty more planned for the future. With these things in mind, we are ready to introduce Evolution Munzee badges!

There are two lines of Evolution Munzee Badges: capture and deploy.

Capture

The capture line for Evolution Munzees includes three badges: Book Checkout, Book Shelf, and Library Card. These are for capturing all stages of one, five, and ten types of Evolution Munzees, respectively.

The capture badges will show on the badge page with a null image until earned:

Deploy

The deploy line for Evolution Munzees includes three badges as well: Beaker, Safety Equipment, and Microscope. These are for deploying 1, 25, and 50 physical AND/OR virtual Evolution Munzees, respectively.

The deploy badges are hidden badges and will not show until awarded.

These badges ARE retroactive and will begin awarding TOMORROW, January 12th.

We hope you enjoy!

Munzee on!

September 29, 2016

MunzPaks, Farm Sets, and Sapphires

Two years ago, we launched the MunzPak service with the idea of getting new and exciting products into your hands at a great value. We’ve tinkered and refined our approach to it throughout the years to make sure you have the best experience. Everyone plays the game differently, and it can sometimes be challenging to find the right balance for everyone. One of the questions we’ve been asked frequently is if we were considering a virtual only MunzPak. That answer is now yes.

Starting October 1st, we will be offering both MunzPak and Virtual MunzPak. MunzPak will remain $15 and be the same service it has been, mostly physical stickers with occasional virtuals and credits. Virtual MunzPak will be $25 with a minimum value of $40 each month. It will include virtual and credit items only. Like MunzPak, Virtual MunzPak subscriptions will process at midnight MHQ time, meaning that your items will appear in your account at that time the day your payment is processed. You can subscribe to the MunzPak, the Virtual MunzPak, or both. From the MunzPak homepage, you will be able to subscribe and manage your subscription(s). If you need a refresher on how the recently updated MunzPak homepage works, check out the blog post.

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This leads us to the Evolution Munzees and the Farm Set. As we mentioned previously, Premium Members will receive a free Golden Carrot credit on October 1st. Due to the “evolution” part of these munzees, this will only be a convert option for uncapped greenies within the first 24 hours of deploy or for never deployed greenies. This is to avoid potentially missing stages of the evolution (if a greenie that had been deployed three months ago was converted, the time from deployment would have already passed for the stages). The rest of the Farm Set will be launching in the MunzPaks. The Carrot and Peas will be included in the Virtual MunzPak while the Corn and Tomato will be included in the MunzPak.

But wait, there’s more!

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Sapphire is the third hardest mineral with a 9 on the Mohs (hardness rating) Scale, the birthstone of September, and the gem of 5th and 45th anniversaries. It’s also the newest Munzee gem. While the MunzPak has had the Topaz and Pink Diamond, it’s only fitting for the introduction of a new gem alongside the Virtual MunzPak: the Virtual Sapphire. The Virtual Sapphire has a capture radius of 300ft, proximity rules of 50ft from other munzees and 150ft from your your own munzees, and IS blastable. The points are as follows:

  • Deploy: 45
  • Capture: 18
  • CapOn: 9

Now that all of the new munzees are out of the bag, here’s what’s included in the October MunzPaks.

MunzPak

  • 20 Flag Skinned Munzees (10 each of Australia and Finland)
  • 10 Corn Evolution Munzees
  • 10 Tomato Evolution Munzees
  • 4 Topaz
  • 1 Virtual Sapphire

Virtual MunzPak

  • 5 Virtual Carrot Evolution Munzees
  • 5 Virtual Peas Evolution Munzees
  • 2 Virtual Sapphires
  • 2 Diamond Credits
  • 2 Ruby Credits

We realize this is a lot of information all at once, but we wanted to make sure everything was covered. We hope you enjoy these new items and options. We can’t wait to see everything on the map!

Munzee on!

September 23, 2016

Introducing the Evolution Munzee

The best thing about Munzee is the community. You can meet people from around the world, make lifelong friends, and, in some cases, visit these friends. Events allow the community to foster these friendships even more. After capping and deploying in an area, however, there may be little left for further experiences in these areas because of density. On the other hand, players in more sparse areas are sometimes left without new munzees to capture regularly by no fault of their own. We want to help both of these groups grow the map and have new munzees to capture. In that spirit, we’re excited to introduce the Evolution Munzee.

How It Works

The Evolution Munzee is a new type of munzee with subsets of types. The basic principle is this: when a certain threshold is met (e.g. time, number of captures, etc) after being deployed, the Evolution Munzee will “evolve” into something new. Once this occurs, players will be able to recapture said munzee as if it were a special. Depending on the subset of the Evolution Munzee, this can occur multiple times. The first subset of Evolution Munzees will be the Farm Set.

The Farm Set

The Farm Set will begin with four “seeds”: Tomato, Corn, Carrot, and Peas. First, the “seed” is deployed. After 30 days, the “seed” will evolve into a “plant”. The icon will change, and you will be able to capture the plant even if you captured the original seed. Thirty days after the “seed” evolved, it will evolve once more into the “vegetable”. Once again, the icon will change and you will be able to capture it despite previous captures. This is where the Farm Set ends. (Future subsets may have more or less evolutions or different requirements.) You can only capture each stage of the evolution once, but you do not have to capture each one. Once the munzee reaches the final evolution, it will remain in that state.

For example: Tomato Seed -> Tomato Plant -> Tomato; Peas Seed -> Peas Plant -> Peas

Point Structure

For the Farm Set, the points will be as follows:

Deploy: 20 Points
Capture: Seed 10 Points; Plant 15 Points; Vegetable  20 Points
CapOn: Seed  5 Points; Plant  10 Points; Vegetable  15 Points

We want the Evolution Munzee to promote growth in new and old areas, maintenance of areas, and expanded community involvement and interaction. More information, including availability and other sets, will be provided soon. We hope you enjoy these!

Munzee on!