ZeeOps

April 16, 2026

🕵️ Secret ZeeOps – Gauntlet Gateway (April 2026) 🐂

Can you succeed where countless adventurers have failed and escape the gauntlet alive? An ALL NEW Secret ZeeOps is now available in the ZeeOps Hub for the usual cost of 1,500 Zeds — and now you can purchase it at any time! In November 2025, we pushed an update to make ALL Secret ZeeOps available — we hope you enjoy these expanded options!

Agents, you have been called upon by Cappy the Unicorn to aid in his quest: to enter a famously perilous temple and retrieve the treasure it contains. The first challenge is finding the temple — it won’t be easy, despite the number of victims it has already claimed. On top of that, the layout of the temple is completely unknown — preparing for this mission will require a lot of contingency plans.

Completing a series of missions will unlock new levels in this operation. There are three levels, each with five missions. If you conquer every mission in Operation: Gauntlet Gateway, you’ll earn a cool new badge, the NEW M1N0T4UR Mech (info below), and more exciting rewards listed in the app!

NEW Mech Details

Like the other Munzee Mechz, M1N0T4UR is a temporary POB that will remain on the map until it has been captured 15 times.

M1N0T4UR
Points
  • Deploy: 350
  • Capture: 230-330
  • CapOn: 100-200
  • Hollow (Crushed): 500
Landing Pads

This beastly bull charges to the landing pads listed above every 6 hours or when captured.

This mech will be available for multi-capture. That means players can capture this mech on their own munzees, any previously captured munzees, and more than once if the same mech visits you. This mech is non-blastable. It will be attracted to both Physical Magnets and Virtual Magnets. You can access this mech by turning on your “All Expiring Specials” filter.

When M1N0T4UR is captured, it will scatter up to 3 Gauntlet Gate Keys on the Mech owner’s account.

Gauntlet Gate Key
Points
  • Capture: 30-50
  • CapOn: 5-30

These scatters will be visible to any player and expire after 120 minutes. They have a capture radius of 300 feet. Since they are passive deploys, these scatters will NOT count for deploy streaks, ZeeOps, or clan activity.

Badges

As with other Munzee Mechz, the badge for deploying M1N0T4UR depicts the Blueprints, and is shown below:

For those who capture M1N0T4UR, a badge awaits. As there’s just one badge in this category, we’ll keep it secret, for now.

On behalf of MHQ, we thank you for your continued service.

#MunzeeON

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February 27, 2026

🕵️ Secret ZeeOps – Wintertide Trials (February 2026) ❄️

Can you defeat all of the realm’s champions and become the ultimate winter warrior? An ALL NEW Secret ZeeOps is now available in the ZeeOps Hub for the usual cost of 1,500 Zeds — and now you can purchase it at any time! In November 2025, we pushed an update to make ALL Secret ZeeOps available — we hope you enjoy these expanded options!

Agents, this competition is not for the faint of heart — first you’ll need to gain entry by impressing at least one of the leaders of the participating kingdoms. Then the real challenge begins — your wits, skill, and strength will all be put to the test in an unforgiving tundra, surrounded by fellow contestants vying for the top spot.

Completing a series of missions will unlock new levels in this operation. There are three levels, each with five missions. If you conquer every mission in Operation: Wintertide Trials, you’ll earn a cool new badge, the NEW Black KNi6HT (info below), and more exciting rewards listed in the app!

NEW Mech Details

Like the other Munzee Mechz, Black KNi6HT is a temporary POB that will remain on the map until it has been captured 15 times.

Black KNi6HT
Points
  • Deploy: 350
  • Capture: 230-330
  • CapOn: 100-200
  • Limbless (Crushed): 500
Landing Pads

This dark paladin rides to the landing pads listed above every 6 hours or when captured.

This mech will be available for multi-capture. That means players can capture this mech on their own munzees, any previously captured munzees, and more than once if the same mech visits you. This mech is non-blastable. It will be attracted to both Physical Magnets and Virtual Magnets. You can access this mech by turning on your “All Expiring Specials” filter.

When Black KNi6HT is captured, it will scatter up to 3 Armor Pieces on the Mech owner’s account.

Armor Pieces
Points
  • Capture: 30-50
  • CapOn: 5-30

These scatters will be visible to any player and expire after 120 minutes. They have a capture radius of 300 feet. Since they are passive deploys, these scatters will NOT count for deploy streaks, ZeeOps, or clan activity.

Badges

As with other Munzee Mechz, the badge for deploying Black KNi6HT depicts the Blueprints, and is shown below:

For those who capture Black KNi6HT, a badge awaits. As there’s just one badge in this category, we’ll keep it secret, for now.

On behalf of MHQ, we thank you for your continued service.

#MunzeeON

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December 17, 2025

🕵️ Secret ZeeOps – Daybreaker (December 2025) ☄️

Can you survive on Cappy’s home planet long enough to make the necessary repairs to the space station? An ALL NEW Secret ZeeOps is now available in the ZeeOps Hub for the usual cost of 1,500 Zeds — and now you can purchase it at any time! Eagle-eyed players may have noticed the update we pushed last month to make ALL Secret ZeeOps available — we hope you enjoy these expanded options!

Agents, this intergalactic adventure will have you scavenging for supplies in unfamiliar terrain, defending yourself and fellow agents from hostile extraterrestrial life forms, and solving a celestial puzzle. Thankfully, you won’t be completely on your own — a knowledgeable astronomer and a familiar horned friend will be your guide to the stars!

Completing a series of missions will unlock new levels in this operation. There are three levels, each with five missions. If you conquer every mission in Operation: Daybreaker, you’ll earn a cool new badge, the NEW GL0W Guardian (info below), and more exciting rewards listed in the app!

NEW Mech Details

Like the other Munzee Mechz, GL0W Guardian is a temporary POB that will remain on the map until it has been captured 15 times.

GL0W Guardian
Points
  • Deploy: 350
  • Capture: 230-330
  • CapOn: 100-200
  • Dimmed (Crushed): 500
Landing Pads

This lofty lighthouse illuminates the landing pads listed above every 6 hours or when captured.

This mech will be available for multi-capture. That means players can capture this mech on their own munzees, any previously captured munzees, and more than once if the same mech visits you. This mech is non-blastable. It will be attracted to both Physical Magnets and Virtual Magnets. You can access this mech by turning on your “All Expiring Specials” filter.

When GL0W Guardian is captured, it will scatter up to 3 GL0W Bulbs on the Mech owner’s account.

GL0W Bulbs
Points
  • Capture: 30-50
  • CapOn: 5-30

These scatters will be visible to any player and expire after 120 minutes. They have a capture radius of 300 feet. Since they are passive deploys, these scatters will NOT count for deploy streaks, ZeeOps, or clan activity.

Badges

As with other Munzee Mechz, the badge for deploying GL0W Guardian depicts the Blueprints, and is shown below:

For those who capture GL0W Guardian, a badge awaits. As there’s just one badge in this category, we’ll keep it secret, for now.

On behalf of MHQ, we thank you for your continued service.

#MunzeeON

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October 15, 2025

👻🕵️ Secret ZeeOps – BOOdunnit (October 2025)

Can you help solve the murder of a mechanical mogul?! An ALL NEW Secret ZeeOps is now available in the ZeeOps Hub for the usual cost of 1,500 Zeds until 23:59 MHQ on November 30th. Remember, if you’ve purchased a Secret ZeeOp, you can complete it and collect rewards even after it is no longer available for purchase.

Agents, when faced with a whodunnit, it’s important to follow convention: you’ll first need to investigate various locations in Gearcroft Manor to determine if they have any bearing on the crime. Then you’ll need to identify possible murder weapons in the locations you’ve visited. Lastly, you’ll need to interview staff members and any other persons — or in this case, mechz — of interest to discover who the culprit is.

Completing a series of missions will unlock new levels in this operation. There are three levels, each with five missions. If you conquer every mission in Operation: BOOdunnit, you’ll earn a cool new badge, the NEW The BOOtler Mech (info below), and more exciting rewards listed in the app!

NEW Mech Details

Like the other Munzee Mechz, The BOOtler is a temporary POB that will remain on the map until it has been captured 15 times.

The BOOtler
Points
  • Deploy: 350
  • Capture: 230-330
  • CapOn: 100-200
  • Busted (Crushed): 500
Landing Pads

This busy butler inspects the landing pads listed above every 6 hours or when captured.

This mech will be available for multi-capture. That means players can capture this mech on their own munzees, any previously captured munzees, and more than once if the same mech visits you. This mech is non-blastable. It will be attracted to both Physical Magnets and Virtual Magnets. You can access this mech by turning on your “All Expiring Specials” filter.

When The BOOtler is captured, it will scatter up to 3 Horror d’Oeuvres on the Mech owner’s account.

Horror d’Oeuvres
Points
  • Capture: 30-50
  • CapOn: 5-30

These scatters will be visible to any player and expire after 120 minutes. They have a capture radius of 300 feet. Since they are passive deploys, these scatters will NOT count for deploy streaks, ZeeOps, or clan activity.

Badges

As with other Munzee Mechz, the badge for deploying The BOOtler depicts the Blueprints, and is shown below:

For those who capture The BOOtler, a badge awaits. As there’s just one badge in this category, we’ll keep it secret, for now.

On behalf of MHQ, we thank you for your continued service.

#MunzeeON

This message will self destruct in 3… 2… 1…

August 18, 2025

🌊🤿 Secret ZeeOps – Under the ZEE (August 2025)

Can you help defend the lost kingdom of Atlantis from pirates?! An ALL NEW Secret ZeeOps is now available in the ZeeOps Hub for the usual cost of 1,500 Zeds until 23:59 MHQ on September 30th. Remember, if you’ve purchased a Secret ZeeOp, you can complete it and collect rewards even after it is no longer available for purchase.

Agents, it appears a return to the Bermuda Triangle is necessary — multiple sources point to it marking the location of Atlantis deep in the waters below. Your mission is to investigate the ruins and bring back any intel on its collapse, and also keep an eye out for any ancient technologies that may have applications in present day. Stealth is key so as not to attract any unwanted attention.

Completing a series of missions will unlock new levels in this operation. There are three levels, each with five missions. If you conquer every mission in Operation: Under the ZEE, you’ll earn a cool new badge, the NEW HYDR0 Guardian (info below), and more exciting rewards listed in the app!

NEW Mech Details

Like the other Munzee Mechz, HYDR0 Guardian is a temporary POB that will remain on the map until it has been captured 15 times.

HYDR0 Guardian
Points
  • Deploy: 350
  • Capture: 230-330
  • CapOn: 100-200
  • Flushed (Crushed): 500
Landing Pads

This huge hydrant soars to the landing pads listed above every 6 hours or when captured.

This mech will be available for multi-capture. That means players can capture this mech on their own munzees, any previously captured munzees, and more than once if the same mech visits you. This mech is non-blastable. It will be attracted to both Physical Magnets and Virtual Magnets. You can access this mech by turning on your “All Expiring Specials” filter.

When HYDR0 Guardian is captured, it will scatter up to 3 HYDR0 Blasters on the Mech owner’s account.

HYDR0 Blaster
Points
  • Capture: 30-50
  • CapOn: 5-30

These scatters will be visible to any player and expire after 120 minutes. They have a capture radius of 300 feet. Since they are passive deploys, these scatters will NOT count for deploy streaks, ZeeOps, or clan activity.

Badges

As with other Munzee Mechz, the badge for deploying HYDR0 Guardian depicts the Blueprints, and is shown below:

For those who capture HYDR0 Guardian, a badge awaits. As there’s just one badge in this category, we’ll keep it secret, for now.

On behalf of MHQ, we thank you for your continued service.

#MunzeeON

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June 17, 2025

🔥🏝️ Secret ZeeOps – Fire Fight (June 2025)

Can you save the enchanted forest from going up in flames?! An ALL NEW Secret ZeeOps is now available in the ZeeOps Hub for the usual cost of 1,500 Zeds until 23:59 MHQ on July 31st. Remember, if you’ve purchased a Secret ZeeOp, you can complete it and collect rewards even after it is no longer available for purchase.

Agents, an ominous black cloud has settled over an island in the Bermuda Triangle. Local flora and fauna are succumbing to the effects of breathing in noxious fumes — even without an obvious burning fire, the lack of oxygen is choking them. Your mission is to find the origin of the smoke, extinguish the accompanying blaze, and assist in any relief efforts for the island residents.

Completing a series of missions will unlock new levels in this operation. There are three levels, each with five missions. If you conquer every mission in Operation: Fire Fight, you’ll earn a hot new badge, the NEW FL4M3 Guardian (info below), and more exciting rewards listed in the app!

NEW Mech Details

Like the other Munzee Mechz, FL4M3 Guardian is a temporary POB that will remain on the map until it has been captured 15 times.

FL4M3 Guardian
Points
  • Deploy: 350
  • Capture: 230-330
  • CapOn: 100-200
  • Pruned (Crushed): 500
Landing Pads

This champion chiminea hobbles to the landing pads listed above every 6 hours or when captured.

This mech will be available for multi-capture. That means players can capture this mech on their own munzees, any previously captured munzees, and more than once if the same mech visits you. This mech is non-blastable. It will be attracted to both Physical Magnets and Virtual Magnets. You can access this mech by turning on your “All Expiring Specials” filter.

When FL4M3 Guardian is captured, it will scatter up to 3 FL4M3 Spears on the Mech owner’s account.

FL4M3 Spear
Points
  • Capture: 30-50
  • CapOn: 5-30

These scatters will be visible to any player and expire after 120 minutes. They have a capture radius of 300 feet. Since they are passive deploys, these scatters will NOT count for deploy streaks, ZeeOps, or clan activity.

Badges

As with other Munzee Mechz, the badge for deploying FL4M3 Guardian depicts the Blueprints, and is shown below:

For those who capture FL4M3 Guardian, a badge awaits. As there’s just one badge in this category, we’ll keep it secret, for now.

On behalf of MHQ, we thank you for your continued service.

#MunzeeON

This message will self destruct in 3… 2… 1…

April 17, 2025

💎🌳 Secret ZeeOps – BLOOMSDAY (April 2025)

Can you root out the source of this overgrown uprising?! An ALL NEW Secret ZeeOps is now available in the ZeeOps Hub for the usual cost of 1,500 Zeds until 23:59 MHQ on May 31st. Remember, if you’ve purchased a Secret ZeeOp, you can complete it and collect rewards even after it is no longer available for purchase.

Agents, we have a situation sprouting out of control! Botanical chaos has taken over the city — roads are cracked by roots, buildings wrapped in vines, and entire blocks reclaimed by nature. This isn’t just some aggressive landscaping… reports indicate a powerful presence at the heart of the growth. Your mission is to investigate the phenomenon and navigate the ever-changing foliage before it swallows the city whole.

Completing a series of missions will unlock new levels in this operation. There are three levels, each with five missions. If you conquer every mission in Operation: BLOOMSDAY, you’ll earn a fertile new badge, the NEW T3RRA Guardian (info below), and more exciting rewards listed in the app!

NEW Mech Details

Like the other Munzee Mechz, T3RRA Guardian is a temporary POB that will remain on the map until it has been captured 15 times.

T3RRA Guardian
Points
  • Deploy: 350
  • Capture: 230-330
  • CapOn: 100-200
  • Pruned (Crushed): 500
Landing Pads

This green-thumbed elemental touches down on the landing pads listed above every 6 hours or when captured.

This mech will be available for multi-capture. That means players can capture this mech on their own munzees, any previously captured munzees, and more than once if the same mech visits you. This mech is non-blastable. It will be attracted to both Physical Magnets and Virtual Magnets. You can access this mech by turning on your “All Expiring Specials” filter.

When T3RRA Guardian is captured, it will scatter up to 3 T3RRA Tines on the Mech owner’s account.

T3RRA Tine
Points
  • Capture: 30-50
  • CapOn: 5-30

These scatters will be visible to any player and expire after 120 minutes. They have a capture radius of 300 feet. Since they are passive deploys, these scatters will NOT count for deploy streaks, ZeeOps, or clan activity.

Badges

As with other Munzee Mechz, the badge for deploying T3RRA Guardian depicts the Blueprints, and is shown below:

For those who capture T3RRA Guardian, a badge awaits. As there’s just one badge in this category, we’ll keep it secret, for now.

On behalf of MHQ, we thank you for your continued service.

#MunzeeON

This message will self destruct in 3… 2… 1…

October 15, 2024

Secret ZeeOps – Spellbound & Down (October 2024)

Are you willing to risk life and limb at potentially haunted locations?! An ALL NEW Secret ZeeOps is now available in the ZeeOps Hub for the usual cost of 1,500 Zeds until 23:59 MHQ on November 30th. Remember, if you’ve purchased a Secret ZeeOp, you can complete it and collect rewards even after it is no longer available for purchase.

Agents, disturbing reports of supernatural activity are on the rise. Whether or not you believe in such things, you must be thorough in your investigation and neutralize any threats you may discover. Completing a series of missions will unlock new levels in this operation. There are three levels, each with five missions. If you conquer every mission in Operation: Spellbound & Down, you’ll earn a celebratory badge, the NEW V01D Guardian MECH (info below), and more exciting rewards listed in the app!

 

NEW Mech Details

Like the other Munzee Mechz, V01D Guardian is a temporary POB that will remain on the map until it has been captured 15 times.

V01D Guardian
Points
  • Deploy: 350
  • Capture: 230-330
  • CapOn: 100-200
  • Clogged (Crushed): 500
Landing Pads

This plump portal can be spotted on the landing pads listed above every 6 hours or when captured.

V01D Guardian will be available for multi-capture. That means players can capture V01D Guardian on their own munzees, any previously captured munzees, and more than once if the same V01D Guardian visits you. V01D Guardian is non-blastable. It will be attracted to both Physical Magnets and Virtual Magnets. You can access V01D Guardian by turning on your “All Expiring Specials” filter.

When V01D Guardian is captured, it will scatter up to 3 V01D Busters on the Mech owner’s account.

V01D Buster
Points
  • Capture: 30-50
  • CapOn: 5-30

These scatters will be visible to any player and expire after 120 minutes. They have a capture radius of 300 feet. Since they are passive deploys, these scatters will NOT count for deploy streaks, ZeeOps, or clan activity.

Badges

As with other Munzee Mechz, the badge for deploying V01D Guardian depicts the Blueprints, and is shown below:

For those who capture V01D Guardian, a badge awaits. As there’s just one badge in this category, we’ll keep it secret, for now.

On behalf of MHQ, we thank you for your continued service.

#MunzeeON

This message will self destruct in 3… 2… 1…

June 17, 2024

Secret ZeeOps – Sea Serpent (June 2024)

You better dive deep and brace yourself, because this case is making red hot waves! An ALL NEW Secret ZeeOps is now available in the app ZeeOps Hub for the usual cost of 1,500 Zeds. It is NOW available for purchase until 23:59 MHQ on July 31st. Remember, if you’ve purchased a Secret ZeeOp, you can complete it and collect rewards even after purchasing it is unavailable.

Agents: the ocean holds many secrets, and an ancient gathering of seafolk is about to kick off, posing a mysterious challenge. A legendary Dragon Boat has surfaced, and it’s up to you to uncover the phenomenon behind it. Your mission? Go undercover, join a crew, and navigate your way across the ocean. Follow the stars to the center of the seven seas to reveal the mystery behind this coast-to-coast contest. Completing a series of missions will unlock new levels in this operation. There are three levels, each with five missions. If you conquer every mission in Operation: Sea Serpent, you’ll earn a celebratory badge, the NEW C++ S3RP3NT MECH (info below), and more exciting rewards listed in the app!

Set sail on your flaming mission TODAY!

NEW Mech Details

Like the other Munzee Mechz,  C++ S3RP3NT is a temporary POB that will remain on the map until it has been captured 15 times.

C++ S3RP3NT 
Points
  • Deploy: 350
  • Capture: 230-330
  • CapOn: 100-200
  • Extinguished (Crushed): 500
Landing Pads
  • Greenies
  • Elemental Mysteries
    • Earth Mystery
    • Water Mystery
  • Jewels
    • Ruby
    • Topaz
    • Diamond
    • Virtual Onyx
    • Virtual Emerald
  • Places
    • POI Transportation
    • POI Unique Attraction Gaming Munzees
  • Zodiacs
    • Dog Chinese Zodiac
    • Pig Chinese Zodiac
    • Rat Chinese Zodiac
    • Ox Chinese Zodiac
    • Tiger Chinese Zodiac
    • Rabbit Chinese Zodiac
    • Dragon Chinese Zodiac
    • Snake Chinese Zodiac
    • Horse Chinese Zodiac
    • Goat Chinese Zodiac
    • Monkey Chinese Zodiac
    • Rooster Chinese Zodiac
  • Seasonal Munzee
  • All Virtual Colors
  • Treehouses & Skylands
  • All Temporary Destinations

This volcanic vessel can be spotted on the landing pads listed above every 6 hours or when captured.

C++ S3RP3NT will be available for multi-capture. That means players can capture C++ S3RP3NT on their own munzees, any previously captured munzees, and more than once if the same C++ S3RP3NT visits you. C++ S3RP3NT is non-blastable. It will be attracted to both Physical Magnets and Virtual Magnets. You can access C++ S3RP3NT by turning on your “All Expiring Specials” filter.

When C++ S3RP3NT is captured, it will scatter up to 3 Dragon Oars on the Mech owner’s account.

Dragon Oar
Points
Capture: 30-50

CapOn: 5-30

These scatters will be visible to any player and expire after 120 minutes. They have a capture radius of 300 feet. Since they are passive deploys, these scatters will NOT count for deploy streaks, ZeeOps, or clan activity.

Badges

As with other Munzee Mechz, the badge for deploying C++ S3RP3NT depict the Blueprints, and is shown below:

For those who capture C++ S3RP3NT, a badge awaits. As there’s just one badge in this category, we’ll keep it secret, for now.

On behalf of MHQ, we thank you for your continued service.

#MunzeeON

This message will self destruct in 3… 2… 1…

April 16, 2024

Secret ZeeOps – Space Case (April 2024)

You better brew up a cosmic-sized cup of coffee because this case is launching you into the stratosphere! An ALL NEW Secret ZeeOps is now available in the app ZeeOps Hub for the usual cost of 1,500 Zeds. It is NOW available for purchase until 23:59 MHQ on May 31st. If you’ve purchased a Secret ZeeOp, you can complete it and collect rewards even after purchasing it is unavailable.

Attention agents, the galaxy faces a dire threat with an intergalactic crime syndicate deploying Mech mercenaries to steal shipments of motor oil all across the galaxy. It looks like the case has gone “cold brew,” and it’s up to you to prevent caffeinated catastrophe! Your mission? Breach defenses and expose the real agenda behind their master plan. Completing a series of missions will unlock new levels in this operation. There are four levels, each with four missions. If you conquer every mission in Operation: Space Case, you’ll earn a celebratory badge, the NEW JAVA The Hub MECH (info below), and more exciting rewards listed in the app!

Start your stellar mission TODAY!

NEW Mech Details

Like the other Munzee Mechz,  JAVA The Hub is a temporary POB that will remain on the map until it has been captured 15 times.

JAVA The Hub
Points
  • Deploy: 350
  • Capture: 230-330
  • CapOn: 100-200
  • Choked Up (Crushed): 500
Landing Pads
  • Greenies
  • Flat Cup
  • Reseller Munzees
    • Red Bounty Ship
    • Blue Bounty Ship
  • Elemental Mysteries
    • Earth Mystery
    • Water Mystery
    • Electric Mystery
    • Void Mystery
  • Jewels
    • Virtual Citrine
    • Topaz
  • POI Drink Depot
  • Gaming Munzees
    • Joystick Physical
    • Joystick Virtual
  • Western Zodiacs
    • Scorpio
    • Sagittarius
    • Capricorn
    • Aquarius
    • Pisces
    • Aries
    • Taurus
    • Gemini
    • Cancer
    • Leo
    • Virgo
    • Libra
  • All Virtual Colors
  • Treehouses & Skylands
  • All Temporary Destinations

This coffee bean bandit can be spotted on landing pads above every 6 hours or when captured.

JAVA The Hub will be available for multi-capture. That means players can capture JAVA The Hub on their own munzees, any previously captured munzees, and more than once if the same JAVA The Hub visits you. JAVA The Hub is non-blastable. It will be attracted to both Physical Magnets and Virtual Magnets. You can access JAVA The Hub by turning on your “All Expiring Specials” filter.

When JAVA The Hub is captured, it will scatter up to 3 Salacious Shakes on the Mech owner’s account.

Salacious Shake
Points
Capture: 30-50

CapOn: 5-30

These scatters will be visible to any player and expire after 120 minutes. They have a capture radius of 300 feet. Since they are passive deploys, these scatters will NOT count for deploy streaks, ZeeOps, or clan activity.

Badges

As with other Munzee Mechz, the badge for deploying JAVA The Hub depicts the Blueprints, and is shown below:

JAVA The Hub Blueprints- Deploy 1 JAVA The Hub Munzee.

For those who capture Java The Hub, a badge awaits. As there’s just one badge in this category, we’ll keep it secret, for now.

On behalf of MHQ, we thank you for your continued service.

#MunzeeON

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