June 2015 Clan Requirements
June Clan Requirements
#1:
800 total points per player
Clan total points min. 10,000
Rewards: 1 virtual
#2:
1,500 total points per player
Deploy 5 Munzees
800 capture points per player
Clan total points min. 20,000
Rewards: 1 virtual, 2 maces
#3:
4,000 total points per player
Deploy 20 Munzees
2,000 capture points per player
capture Munzees on 10 days (no need to be consecutive, Socials do NOT count)
Clan total points min. 50,000
Rewards: 1 mace, 1 longsword, 1 mystery virtual
#4:
10,000 total points per player
Deploy 30 Munzees
5,000 capture points per player
capture Munzees on 14 days (no need to be consecutive, Socials do NOT count)
Clan total points min. 140,000
Rewards: 1 battle axe, 2 longswords, 1 motel, 1 virtual, 1 diamond
#5:
20,000 total points per player
Deploy 50 Munzees
10,000 capture points per player
capture Munzees on 21 days (no need to be consecutive, Socials do NOT count)
Clan total points min. 250,000
Rewards: 2 battle axe, 1 motel, 1 virtual, 1 ruby, 2 virtual colors

In connection to Zee’s release we are also releasing the new Aquamarine Jewel pin! This is our 218th unique munzee pin and to commemorate Zee’s birth month of March it is the light blue semi-precious stone. Like other members of the jewel collection this is a conversion munzee and can be attached to any greenie. This special icon earns 25 points for deployment. The owner receives 10 points for each capture on the munzee and the capper earns 10 points. Yes, we realize that Zee and the Aquamarine pins are actually being released in April and not March, but it took a little longer to mature than we expected. We stand by our decision.
As many have noticed, a glitch badge featuring a disoriented Munzee logo surfaced about a month ago. With the help of the players we’ve been working diligently to find the source of the problem, but much is still unknown. When our servers went down for routine maintenance last month, something seemed to get into our system and since it would take a server-wide shutdown to quickly find the source we have had to slowly dissect portions of the game in search of answers.