♟️ BishChop & RookStar CH3SS Mechz ♟️

The CH3SS match continues—and reinforcements have arrived! Whether you’re a die-hard member of the ROB Republic or a proud fighter for the SMS Squad, it’s time to strengthen your strategy with two brand-new Mechz entering the arena! BishChop and RookStar are officially in play, and they’re ready to rock, cleave, and scatter their way across the battlefield. Ready to make your next move? Read on for all the details on these board-busting bots!

NEW CH3SS Mechz

If you’ve already joined the fight by purchasing either the Republic CH3SS Mech Set or the Squad CH3SS Mech Set, good news—your army just got stronger! The final two Mechz in your set, BishChop and RookStar, have been automatically deployed to your account to complete your tactical quartet. But if you haven’t made your move yet, don’t worry—there’s still time to enter the battlefield and claim your pieces. Choose your side (or both!) and get ready to outmaneuver your opponents in this CH3SS-powered showdown!

  • Capturing associated CH3SS Mechz gives 7 points to ROB or SMS
  • Deploying associated CH3SS Mechz gives 15 points to ROB or SMS

💚 Ready to fight for the future of the ROB Republic? Click HERE to purchase the Republic CH3SS Mech Set and command your army of mechanical masterminds below:

💙 Stand strong with the SMS Squad! Click HERE to purchase the Squad CH3SS Mech Set and deploy your elite squad of board-busting bots below:

The last two pieces of these sets have entered the arena—let’s take a closer look at how BishChop and RookStar bring some serious power to your play!

BishChop RookStar

Points Points
  • Deploy: 300
  • Capture: 250
  • CapOn: 30-100
  • Archives after 5 caps
    • Scrapped (Crushed) Cap: 500
    • Scrapped (Crushed) CapOn: 50-130
    • 5 Cogs to Rebuild
  • Deploy: 400
  • Capture: 250
  • CapOn: 40-125
  • Archives after 5 caps
    • Scrapped (Crushed) Cap: 500
    • Scrapped (Crushed) CapOn: 70-140
    • 6 Cogs to Rebuild
Landing Pads Landing Pads

These board-game bots will make a move towards the landing pads listed above every 6 hours or when captured.

They will be available for multi-capture. That means players can capture them on their own munzees, any previously captured munzees, and more than once if the same mech visits you. They are non-blastable. They will be attracted to both Physical Magnets and Virtual Magnets. You can access these mechz by turning on your “All Expiring Specials” filter.

When a BishChop is captured, it will scatter up to 3 BishAxes on the Mech owner’s account. Similarly, when a RookStar is captured, it will scatter up to 3 RookGuitars on the Mech owner’s account.

BishAxe RookGuitar
Points Points
  • Capture: 50
  • CapOn: 25-30
  • Capture: 50
  • CapOn: 25-30

These scatters will be visible to any player and expire after 120 minutes. They have a capture radius of 300 feet. Since they are passive deploys, these scatters will NOT count for deploy streaks, ZeeOps, or clan activity.

Badges

As with other Munzee Mechz, the badge for deploying the BishChop and RookStar depicts the Blueprints. One example of each are shown below:

For those who capture a BishChop or RookStar, a badge awaits. We’ll keep these secret, for now.

#MunzeeON