š°ā³ Rounding out the Merry Mechz is Sir Tan! š¤šØāš¼
Deep in the the enchanted groves, a new band of mechz is gathering outside of work hoursāthe Dads of Sirwood Forest! These Middle-Aged Mechanical Medieval Fathers may crack groan-inducing dad jokes, but donāt be fooledātheir courage (and questionable hobbies) make them a force to be reckoned with. Last time, you met Sir Ramic — read on to find out about the next merry mech!
NEW Mech Details
The 4th in this new line of Mechz is Sir Tan, a dad who’s really got his head in the game! His FOOOORE Iron is state-of-the-art, but meets the Equipment Rules as per the USGA’s website. Add this noble knight to your company HERE!
| Sir Tan |
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| Points |
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| Landing Pads |
This mech will be available for multi-capture. That means players can capture this mech on their own munzees, any previously captured munzees, and more than once if the same mech visits you. This mech is non-blastable. It will be attracted to both Physical Magnets and Virtual Magnets. You can access this mech by turning on your āAll Expiring Specialsā filter.
When Sir Tan is captured, it will scatter up to 3 FOOOORE IronsĀ on the Mech ownerās account.
| FOOOORE Iron |
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| Points |
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These scatters will be visible to any player and expire after 120 minutes. They have a capture radius of 300 feet. Since they are passive deploys, these scatters will NOT count for deploy streaks, ZeeOps, or clan activity.
Badges
As with otherĀ Munzee Mechz, the badge for deploying Sir Tan depicts the Blueprints, and is shown below:

For those who capture Sir Tan, a badge awaits. As there’s just one badge in this category, we’ll keep it secret, for now.
We hope these dad joke-inspired game pieces elicited a chuckle — or at the very least, a groan — or two!
Munzee on!












