Posts Tagged ‘Evolution Munzees’

June 3, 2022

NEW Additions to the Education Set Evolutions!

Nothing makes you feel older than seeing a once ubiquitous technology from what seems like just a few years ago become obsolete. While this realization can be a little painful, you also come to appreciate and have nostalgia for past tech — after all, they did the job in their time, and without them, today’s tech wouldn’t be so advanced! Keeping this in mind, we selected 4 different technologies to create new Education Set Evos!

Starting June 3 at 12:00 MHQ time, our brand new Education Set Evolutions will be made available through the Freeze Tag Store and through our Authorized Resellers!

NEW Education Set Evolution Munzees

These Evolutions are a bit different from the previous Education Set Evolutions, as there are 4 stages total, versus the usual 3. We wanted to make these new evolutions more exciting by fitting more stages within a shorter time period. Since it wouldn’t be very fun to base the evolution timeframe in reality — some of these technologies took decades or even centuries to develop — we have decided to have each of these evolve every 10 days. Once Stage 4 is reached on the 30th day, it will remain that way on the map — unless of course, it is reset with an Evolution Reset Credit.

Interested? You can pick up these Evos at the following links:

Continue Reading

April 5, 2022

Flamingos Aren’t the Only Bird in Town! NEW Evolution!

Springtime is not only about beautiful new blooms — there’s lots of new life to look forward to! Since it’s been more than a year since the release of the Bee Evolution, it’s about time to add some new Evolution Munzees to our roster! Starting April 5 at 12:00 MHQ time, our brand new Duck Evolutions will be made available through the Freeze Tag Store!

Duck Evolution Munzees

The Duck Evolution is a bit different from the previous Animal Evolutions, as there are only 4 stages total. This is to balance out the longer time for the Duck to fully evolve — in our research, we found that it takes ducks 21 days to hatch. Stages 1-3 of the Duck Evos are virtual munzees, which are as follows:

NOTE: Evolution timeframes have been corrected in the blog.

Duck Nest Duck Egg Duckling
Points Points Points
  • Deploy: 100
  • Capture: 50
  • CapOn: 30
  • Capture: 40
  • CapOn: 20
  • Capture: 45
  • CapOn: 25
Additional Info Additional Info Additional Info
  • Lasts for 7 days
  • Blastable
  • Lasts for 14 days
  • Blastable
  • Remains on the map
  • Blastable

Once these Evolutions reach Stage 3, a temporary POB will be launched, which is Stage 4. For example, if you’ve deployed a Duck Evolution, the Duckling will remain in place (as mentioned above), while the adult Duck variant will be launched at the same time for the duration of its “lifespan.”

Stage 4 Ducks will bounce to both physical and virtual landing pads every 8 hours. They have the option of emerging as one of the three different species shown below, with the Swan being the rarest of the 3.

Mallard Quack Swan

Points Points Points
  • Capture: 150
  • CapOn: 50
  • Host CapOn: 50
  • Capture: 150
  • CapOn: 50
  • Host CapOn: 50
  • Capture: 150
  • CapOn: 50
  • Host CapOn: 50
Additional Info Additional Info Additional Info

Like the Flower Evolutions, the chance of the Duck Evolution evolving to one of the 3 types changes every time it is reset with the Evolution Reset Credit. Although you cannot capture a reset evolution if you have already captured the original from stages 1-3, you CAN capture the final level of a reset when it evolves and releases a new tPOB. An easy way to know is, if you see it on the map you can capture it!

Please note that although the first three stages for each are the same, they will count as different special capture icons.

Just like real life ducks, the Duck Evolution Munzees stick to a healthy diet! Bouncing Duck Evos will be attracted to the following landing pads:

To access the Duck Evolution Munzees, turn on your “Evolution” and “All Expiring Specials” filters. They will count toward Evolution Capture and Deploy badges.

We hope this latest Evolution has you ready to splash into spring (in the northern hemisphere) in the meantime!

Munzee on!

February 9, 2022

Pizza My Heart Specials for Food Lovers Everywhere!

While the V-Mailbox is sure to excite and amuse once it kicks off on Valentine’s Day, we wanted to give everyone something to chew on until then. Since today is National Pizza Day, creating specials celebrating one of our beloved foods was a no-brainer!

Pizza My Heart specials are now live on the map for everyone and will remain available until March 6 at 23:59 MHQ. You can use the “All Expiring Specials” and “All Limited Edition Specials” filters to more easily view them on the map. There are quite a few different specials, so check out a breakdown of each below!

Pizza My Heart Specials

These specials will be released in waves, ending at a total of 1,229 Pizza My Heart Specials available for capture on the map — that breaks down to 100 of each ingredient except for Pepperoni, of which there are only 29. Since Pepperoni were so popular in our latest React Poll, the demand means there’s less to go around. Pizza My Heart Specials are attracted to either Physical or Virtual Magnets depending on their type. None of these specials are blastable.

Landing Pads:

Bounce Times:

  • every 4 hours

Points:

  • All EXCEPT Pepperoni:
    • Capture: 100
    • CapOn: 50
  • Pepperoni:
    • Capture: 150
    • CapOn: 50

Badges

There are two lines of badges related to Pizza My Heart specials.

The first line is based on overall Pizza My Heart captures. These badges will give you all of the tools you need to run a successful pizzeria! The first badge in this line depicts a pizza box earned by capping any ingredient!

The second line of badges is based on capping different combinations of Pizza My Heart specials, similar to last year’s World Sushi Day specials. Make sure to cap at least one of each special so you can try each type of pizza!

You can sneak a peek at the first of each badge line below:

We hope you’re able to cook up some fun with these delicious dining options! If you love this artwork, look for it and so much more on our sister app, WallaBee!

Munzee on!

October 4, 2021

More Evolutions for Mitmegu!

With the release of the Void Mystery last month, all the conditions for NEW Mitmegu Evolutions (aka “Megu-lutions”) to emerge have been met! To celebrate we’ve also expanded how many Mitmegus you can own! Mitmegu and other shape-shifting friends have also been added back to the Freeze Tag Online Store HERE! Read on to learn more!

NEW Evolution Details

As before, unlike other Pouch Creatures, Mitmegu will change forms depending on what it lands on and capture streaks will not impact the changing critter’s evolution.

With the addition of these evolutions, the regular Mitmegu is now only cappable on Greenies.

However, if the Mitmegu lands on an Elemental Mystery, it will change forms!

  • If Mitmegu lands on a Water Mystery it turns into Jootmegu
  • If Mitmegu lands on an Earth Mystery it turns into Rohimegu
  • If Mitmegu lands on a Fire Mystery it turns into Lokemegu
  • NEW! If Mitmegu lands on an Air Mystery it turns into Ohkmegu
  • NEW! If Mitmegu lands on an Electric Mystery it turns into Murinmegu
  • NEW! If Mitmegu lands on a Void Mystery it turns into Urgasmegu

As a refresher, the points for Mitmegu and its Megu-lutions are as follows:

  • Mitmegu
    • Deploy: 250
    • Capture: 200
    • CapOn: 100
    • CapOn (Host Owner): 50
  • Megu-lutions
    • Capture: 400
    • CapOn: 100
    • CapOn (Host Owner): 50

Mitmegu will retain its number when it changes, and if you upgrade and change its name it will keep that name on all forms. Players can cap Mitmegu on their own munzees as well. You can find Mitmegu by turning on your “All Expiring Specials,” “All Limited Edition Specials,” or “All Pouch Creatures” filters. This new Pouch Creature WILL be attracted to physical magnets, but only as Mitmegu on Greenies.

Badges

Like the first batch, there will also be three badges to earn per variant. This means there are now 22 badges in the Mitmegu line (1 deploy badge + 3 capture badges * 7 forms).

Here are the first capture badges for the new Megu-lutions:

Shape Shifters Return to Store!

Remember you can now own multiple Mitmegu, so they have been added back in the Freeze Tag Online Store from 12:00 MHQ on Monday, October 4th to 12:00 MHQ on Monday, November 1st! You’ll find our other shape-shifting Pouch Creatures on sale as well!

 

The Mitmegu and its Megu-lutions are from our sister app WallaBee! Learn more about it and the other Pouch Creatures at our Help Guide article.

We hope you look forward to seeing some new creatures on the map!

Munzee On!

February 10, 2021

NEW Capture Mulligan and Credits Section in the In-App Store!

Our Capture, Deploy, and Super Streak badge lines are popular choices for many players looking to set a goal. It can be challenging to squeeze in daily play during a busy month, but with some careful planning, many of our players have managed to do it (at the time of writing, over 4,000 have earned the Super Streak badge). However, the second badge in each line ratchets up the difficulty, requiring an unbroken year of capture and/or deploy activity — undoubtedly a difficult feat!

Even the most dedicated player, with alarms and reminders set each day, can have an unforeseen circumstance come up. It takes just one unlucky day to break a streak. The past year has brought unlucky days for many, so we thought it was the right time to release the Capture Mulligans!

NEW Capture Mulligans

 

They will award 1 capture worth 50 points as follows:

  • 1 Day – Allows players to add a capture marked with yesterday’s date
  • 7 Day – Allows players to add a capture to the last day missed within the last 7 days (for example, as today is Feb 10th — if you missed capping something on both Feb 7th and Feb 8th, it will only add a capture with a Feb 8th date)
  • 14 Day – Allows players to add a capture to the last day missed within the last 14 days

As these items are meant for those one-off unlucky days, they are limited to 1 each per player every 30 days.

Please note that they are only available in the In-App Store, not in our online store.

Other Credits Available in the App

Along with the Capture Mulligans above, we’ve brought the following credits to the In-App Store for your convenience!

We hope this makes breaking your capture streak a little less devastating!

Munzee on!

June 18, 2020

These World Sushi Day Specials Are A Feast for the Eyes!

World Sushi Day specials are now live on the map for everyone and will remain available until July 8 at 23:59 MHQ. You can use the “All Expiring Specials” and “All Limited Edition Specials” filters to more easily view them on the map. There are quite a few different specials, so check out a breakdown of each below!

Sushi Ingredients

There will be 658 Sushi Ingredient Specials available for capture on the map — that breaks down to 80 of each type except for Puffer Fish, of which there are only 18. These are attracted to either Physical or Virtual Magnets depending on their type. None of these specials are blastable.

Landing Pads:

Bounce Times:

  • Rice: every hour
  • Nori: every 2 hours
  • Cucumber: every 3 hours
  • Fried Egg: every 4 hours
  • Prawn: every 5 hours
  • Salmon: every 6 hours
  • Roe: every 7 hours
  • Tuna: every 8 hours
  • Puffer Fish: every 9 hours

Points:

  • Capture: 80
  • CapOn: 18

Sushi Badges

There are two lines of badges related to Sushi Ingredient specials.

The first line is based on overall Sushi Ingredient captures. These badges will give you all of the tools you need for preparing sushi! The first badge in this line is a Rolling Mat earned by capping one Ingredient of any type!

The second line of badges is based on capping different combinations of Sushi Ingredient specials. Make sure to cap at least one of each special so you can try each type of roll!

You can sneak a peek at the first of each badge line (and the answer to our social post) below:

Sushi Masters

In addition to the Sushi Ingredients there will also be three rare Sushi Master Specials bouncing around the map! There will be a total of 18 Sushi Master Specials available for capture — that breaks down to 6 of each type. More Sushi Masters may emerge if they pass inspection throughout this celebration! These are attracted to both Physical or Virtual Magnets on their respective landing pads. These are officially tPOBs on the Munzee account and are not blastable.

Landing Pads:

Bounce Times:

  • every 6 hours

Points:

  • Capture: 200
  • CapOn: 50

There will also be a unique badge for capturing each type of Sushi Master so be sure you track down at least one of each! How else will you reserve a table at their five star sushi restaurants?

We hope you’re able to cook up some fun with these delicious dining options! If you love this artwork, look for it and so much more on our sister app, WallaBee!

Munzee on!

May 30, 2020

NEW Evolutions Extend Our Aquatic Wildlife Collection!

We’ve been missing beautiful beach views, the sound of the waves, and glimpses of aquatic wildlife. While we may not be able to do anything in Munzee about the first two, we thought that it’s about time to add some new Evolution Munzees to our roster! Starting June 1 at 00:01 MHQ time, our brand new Turtle and Jellyfish Evolutions will be made available through the June MunzPak Subscriptions!

These NEW Evolution Munzees will be available in their corresponding MunzPak Subscriptions, sold in the Freeze Tag Online Store. However, keep in mind that if any MunzPak orders are placed before June 1 at 00:01 MHQ time, players will be receiving the May MunzPak. Both the Turtle and Jellyfish Evolutions are a combination of Physicals and Virtuals.


Turtle Evolution Munzees

Stages 1-4 of the Turtle Evos are Physical Munzees, while Stage 5 Turtles will bounce to both physical and virtual landing pads.

The 5 stages of the Turtle Evolution are as follows:

  • Stage 1: Turtle Egg
  • Stage 2: Turtle Hatchling
  • Stage 3: Juvenile Turtle
  • Stage 4: Adult Turtle
  • Stage 5: Turtle (3 Variants)
    • Sea Turtle
    • Snapping Turtle
    • Taekwondo Tortoise- RARE VARIANT!

Jellyfish Evolution Munzees

Stages 1-4 of the Jellyfish Evos are Virtual Munzees, while Stage 5 Jellyfish will bounce to both physical and virtual landing pads.

The 5 stages of the Jellyfish Evolution are as follows:

  • Stage 1: Jellyfish Planula Larva
  • Stage 2: Jellyfish Polyp
  • Stage 3: Jellyfish Bulbed Polyp
  • Stage 4: Jellyfish Ephyra Larva
  • Stage 5: Jellyfish (3 Variants)
    • Box Jellyfish
    • Golden Jellyfish
    • PB & Jellyfish- RARE VARIANT

Evolution Timeline

The stage timeline of the Turtle and Jellyfish Evolutions will match that of the Butterfly Evolution. The stages will be as follows:

  • Stage 1 to Stage 2: after 4 days
  • Stage 2 to Stage 3: after 14 days
  • Stage 3 to Stage 4: after 10 days
  • Stage 4 to Stage 5: permanent until reset to stage one

Once these Evolutions reach Stage 4, a temporary POB will be launched. For example, if you’ve deployed a Turtle Evolution, the Juvenile Turtle will remain in place, while the adult Turtle variant will be launched at the same time for the duration of its “lifespan.” Likewise, if you’ve deployed a Jellyfish Evolution, the Jellyfish Bulbed Polyp will remain in place, while the Jellyfish variant will be launched at the same time for the duration of its “lifespan.”

Once these Evolutions reach Stage 5, they will stay in place for 8 hours or when captured, and will not be able to be nudged. Once 10 captures or 42 days have elapsed for Stage 5, the Turtle or Jellyfish will be archived.

The first four stages of the Turtle and Jellyfish Evolutions will be the same for all players. However, Stage 5 will have the option of emerging as one of the three different species listed above. Like the Flower Evolutions, the chance of the Turtle or Jellyfish Evolution evolving to one of the 3 types changes every time it is reset with the Evolution Reset Credit.

Using an evolution reset credit will set your Evolution back to Stage 1, for a chance for the Turtle or Jellyfish to evolve to a different species at Stage 5. Although you cannot capture a reset evolution if you have already captured the original from stages 1-4, you CAN capture the final level of a reset when it evolves and releases a new tPOB. An easy way to know is, if you see it on the map you can capture it!

Please note that although the first four stages for each are the same, they will count as different special capture icons. Like all Player Owned Bouncers (POBs), the Turtle and Jellyfish Evolutions will be available for multi-capture only as the Level 5 Turtle or Level 5 Jellyfish, respectively.


Points and Landing Pads

The points for the Turtle and Jellyfish Evolutions will be as same as the Butterfly Evolution, with 100 points awarded per Stage 1 deploy.

  • Stage 1: Cap: 50, CapOn: 30
  • Stage 2: Cap: 40, CapOn: 20
  • Stage 3: Cap: 45, CapOn: 25
  • Stage 4: Cap: 40, CapOn: 30
  • Stage 5: Cap: 150, CapOn: 50, Host CapOn: 50

Just like real life turtles and jellyfish, the Turtle and Jellyfish Evolution Munzees sometimes swim to dangerous areas including predator filled waters, and high-speed roadways! Bouncing Turtle and Jellyfish Evos will be attracted to the following landing pads:

The Turtle and Jellyfish Evolutions will adhere to normal proximity rules. Stage 1 deploys must be at least 50 feet from any other physical type and 150 feet from your own physical munzees. Stages 1-4 are blastable.

Stage 5 of the Turtle and Jellyfish Evos will be attracted to Munzee Magnets and Virtual Magnets. They are NOT blastable. To access the Turtle and Jellyfish Evolution Munzees, turn on your “Evolution” and “All Expiring Specials” filters. The Turtle and Jellyfish Evolutions will count toward Evolution Capture and Deploy badges.

The full contents of the June MuzPak Subscriptions will be revealed on Monday. We hope this latest Evolution has you ready to dive into summer (in the northern hemisphere) in the meantime!

Munzee on!

*Green Colored Virtuals include: 

  • VIRTUAL SEA GREEN MUNZEES
  • VIRTUAL GRANNY SMITH APPLE MUNZEES
  • VIRTUAL GREEN MUNZEES
  • VIRTUAL FOREST GREEN MUNZEES
  • VIRTUAL ASPARAGUS MUNZEES
  • VIRTUAL OLIVE GREEN MUNZEES
  • VIRTUAL YELLOW GREEN MUNZEES
  • VIRTUAL GREEN YELLOW MUNZEES
  • VIRTUAL SPRING GREEN MUNZEES

November 1, 2019

Bowling Ball Munzee Details

UPDATE: This blog was originally posted in November 2018. As of November 2019, the Bowling Ball Munzee has been updated,  reflected by the information below. You can find complete information about all Gaming Munzees on the Help Guide. 

As promised, we have the details for the ALL NEW Bowling Ball Munzee! This addition to the Gaming Munzees is sure to knock a few pins loose! The Bowling Ball point system is based on ten-pin bowling, and you will have a chance to earn more points based on how many “pins” you “knock down.”

BASIC GAMEPLAY:

Bowling Ball Munzee:

Are you ready to play this classic game the Munzee way? Capturing a Bowling Ball will award you 25 points to start. The Bowling Ball Munzee will then initiate a mini-game (within a game, within a game!) for more points. Capturing a Bowling Ball Munzee will lead to a new virtual munzee called “Bowling – 1st Roll” being scattered to a location within 750 ft. You will be able to see the second stage (1st Roll) only after stage one (Bowling Ball) is captured. The scattered munzees will remain active for 1 hour or until captured from within a 150ft distance. 

1st Roll Munzee:

Capturing the 1st Roll Munzee, released after Capturing the Bowling Ball, will provide different options for players. If you earn a STRIKE, you will be awarded 300 points, and the game will be done. You also have the opportunity to earn anywhere between 1-9 points (one for each pin “knocked” down), and the game will advance to a virtual “2nd Roll,” which will be scattered within 500ft.

2nd Roll Munzee:

A 2nd Roll Munzee will be made available to players who have capped a Bowling Ball and a 1st Roll and did not earn a Strike on the 1st Roll. When the 2nd Roll Munzee is captured, players will either earn a SPARE and be awarded 150 points, or they will earn between 10-80 points based on number of pins “knocked” down. Either way, this will conclude the game!

POINT BREAKDOWN:

Bowling Ball Munzee

  • Deploy: 50 points
  • Capture: 25 points
  • CapOn: 20 points

1st Roll Munzee

STRIKE!

300 points 

-or-

SO CLOSE

1-9 points 

2nd Roll Munzee

SPARE!

150 points

-or-

GAME OVER!

10-80 points 

The first Bowling Ball will be a physical munzee, while the 1st Roll and 2nd Roll will both be virtual scatters. The Bowling Ball has a standard deploy radius. The scattered munzees will remain active for 1 hour or until captured from within a 150ft (45.72 m) distance. 

Additionally there are a number of different badges you can earn based on capturing the Bowling Ball Munzees, earning Strikes, and earning Spares. Check out the first of each badge line here:

Line up your shot, and Munzee on!

October 31, 2019

ZeeOps- Operation: 1UP (November 2019)

After the fall of ZeeOps HQ more than a year ago it seemed all hope was lost. Thankfully surviving ZeeOps agents have formed a secret rebellion known as The Gamers. Although the Mean Green Gang has been dealt a critical blow, there is still much work to do if we want to avenge the legacy of ZeeOps.

The Gamers’ rebellion was a brutal strike to the Mean Green Gang, but there are more nefarious enemies to take down. If we want to stop these culprits we’ll need to pull out the big guns. Learn more about the mysterious Project B.O.U.N.C.E.R., track down Director Zee, and strengthen your forces before we take the battle to The Rising Sons.

November 2019 ZeeOps Operations are now live and you can begin planning your Missions to start on the following day. You can plan your Operations at munzee.com/ops/ and purchase more ZeeCred in the Freeze Tag Online Store. Remember that if you hit a snag at any point in your Operation you can use the Mission Mulligan feature to keep going!

This month features  a variety of munzee types including Player Owned Bouncers (POBs). You can increase your chances at finding Bouncers by using Munzee Magnets so be sure to stock up in the online storePlease note that there are only two Operation types available for this month- the Basic Op (3 days) and the Advanced Op (7 days). 

By completing any Operation this month you’ll earn the “Operation: 1UP” badge.

This month’s Missions are as follows:

Level One:

  • Weapons Training- Capture at least 10 clan weapons.
  • Virtually Vertical- Capture at least 5 of any virtual type munzee AND capture at least 1 of ANY type of POB
  • Barbaric Bouncing- Deploy at least 5 clan weapons of any type AND capture at least 1 of ANY type of POB
  • Physical Flyer- Capture at least 3 of any physical type munzees AND capture at least 1 of ANY type of POB.
  • Bountiful Bouncers- Capture at least 6 of any type of POB

Level Two:

  • Pre-Advanced Training- Earn at least 10,000 points.
  • Swinging And Springing- Capture at least 10 greenies AND at least 10 clan weapons of any type AND capture at least 1 of ANY type of POB.
  • Lethal Leaping- Capture at least 10 clan weapons of any type AND deploy at least 5 munzees of any type AND capture at least 1 of ANY type of POB.
  • Hop To It- Earn at least 5,000 points AND capture at least 3 of any type of POB
  • Battle Of The Bouncers- Capture at least 10 of any type of POB

Completing Operations will give you some hard earned rewards as well.

This month’s rewards are:

Basic Op
2 Virtuals, 2 Virtual Colors, 2 Physical Magnet credits, 1 Briefcase, 1 Physical Capture Booster Credit 

Advanced Op

3 Virtuals, 3 Virtual Colors, 2 Virtual Magnet credits, 1 Night Vision Goggles, 1 Briefcase, 1 Virtual Deploy Booster Credit

On behalf of MHQ, we thank you for your continued service.

This message will self destruct in 3… 2… 1…

September 30, 2019

ZeeOps- Operation Game Over (October 2019)

It’s been more than a year since the fall of ZeeOps HQ. The Rising Sons and The Mean Green Gang control all aspects of what’s left of the organization. All is not lost though. In the past year you have helped organize a secret rebellion known as The Gamers. Although your numbers are few, you’re ready to put an end to this era of control.

Be careful though. Despite your allegiances to the secret rebellion, you have to keep your cover and do as MGG demands.The Gamers’ plan can’t be revealed before it’s time to strike, so you’ll need to keep doing MGG’s dirty work as well.

October 2019 ZeeOps Operations are now live and you can begin planning your Missions to start on the following day. You can plan your Operations at munzee.com/ops/ and purchase more ZeeCred in the Freeze Tag Online Store. Remember that if you hit a snag at any point in your Operation you can use the new Mission Mulligan feature to keep going!

This month features Gaming and Evolution Munzee types so be sure to stock up in the online store. Please note that there are only two Operation types available for this month- the Basic Op (3 days) and the Advanced Op (7 days). 

By completing any Operation this month you’ll earn the “Operation: Game Over” badge.

This month’s Missions are as follows:

Level One:

Undercover Training- Capture at least 1 event indicator pin.
Cord Control- Earn at least 250 points from All activity on Any Gaming type munzee
Next Gen- Capture at least 10 of any Evolution type munzee
Game On- Capture and/or Deploy at least 10 Gaming type munzees (including scattered joystick games and bowling rolls.
Hard Coded- Capture and/or Deploy at least 25 Evolution type munzees

Level Two:

Group Training- Earn at least 500 cap-on points.
Virtual Surreality- Capture at least 100 virtual munzees of any type.
High Score- Earn at least 600 points from All activity on Any Gaming type munzee
Multiplayer Madness- Earn at least 400 points from All activity on Personal munzees
Level Up- Capture and/or Deploy at least 25 Gaming type munzees (including scattered joystick games and bowling rolls)

Completing Operations will give you some hard earned rewards as well.

This month’s rewards are:

Basic Op
2 Virtuals, 2 Virtual Colors, 1 Briefcase, 1 Joystick Physical Credit, 1 Butterfly

Advanced Op

2 Virtuals, 2 Virtual Colors, 3 Urban Fit credits, 1 Night Vision Goggles, 1 Briefcase, 1 Virtual Joystick, 1 Frog

On behalf of MHQ, we thank you for your continued service.

This message will self destruct in 3… 2… 1…