Posts Tagged ‘rovers’

May 12, 2021

Roverhaul Part 3!

Roverhaul Part 1 gave Rover the ability to dig up Jewel Shards while accompanying you on Jewel-capping sessions. Roverhaul Part 2 gave Rover the ability to extend your capture radius with Rover Treats. What does Roverhaul Part 3 have in store? A combination of the two!

Another Trick in Rover’s Toolkit!

When you capture the last stage of a Physical Trail Munzee while a Rover is with you, you have a chance of finding a Rover Treat! In addition, the deployer of the trail will also receive a Rover Treat! After all, the deployer did go to the effort of deploying and maintaining their Trail, which is not an easy feat!

Please note that this is only for Physical Trails. The chance of finding Rover Treats may spread to other types in the future!

The popup that appears after you’ve captured the final stage of a Trail will let you know if Rover has found any, so make sure to keep an eye out! You will also find them on your credits list.

Of course, if you need more Rover Treats, you can pick them up in the In-App Store for 40 Zeds, or get a pack of 10 Rover Treats in the Freeze Tag Store for $3.

As we continue to refine and improve the Munzee app, expect more Rover-related news!

Munzee on!

April 21, 2021

Roverhaul Part 2!

Last month, Rover gained a cool new ability to dig up Jewel Shards while accompanying you on Jewel-capping sessions! We hinted that that was only the first part of Rover’s planned upgrades, so we’re excited to reveal the second part to you now!

Another Trick in Rover’s Toolkit!

When you feed Rover a Rover Treat, your capture radius for virtual scattered munzees* (i.e. Feathers, Gnome Hats, etc.) and Amethysts will be doubled or raised to a minimum of 500 ft for one capture! For example, if the munzee normally requires a capture radius of 300 ft, it will be doubled to 600 ft. And if the munzee normally requires a capture radius of 150 ft, it will be raised to the minimum of 500 ft.

At launch Rover will only help you capture the aforementioned types, however he may be trained to chase other types in the future.

You’ll only see the option to feed Rover a treat if you:

  1. Have a Rover with you AND
  2. Try to capture a virtual scattered munzee or Amethyst that is too far away

This flow should prevent you from wasting Rover Treats, and also ensure that the popup won’t be too disruptive during normal play!

Premium players will receive 1 Rover Treat during this launch! Otherwise, you can pick up Rover Treats in the In-App Store for 40 Zeds, or get a pack of 10 Rover Treats in the Freeze Tag Store for $3.

Rovers Now Available In-App!

If you checked out the In-App Store upon reading the previous paragraph, you most likely noticed another item sitting beside the Rover Treats — that’s right, Rovers are now available in the In-App Store!

As we continue to refine and improve the Munzee app, expect more Rover-related news!

Munzee on!

*Unfortunately, Charge Munzees (scatters that land on another munzee) and MOB scatters (scatters that come from munzees that land on another munzee) are excluded from this, but as stated above, this may change in the future!

March 11, 2021

Have a Gem of a Weekend with Double Points and More!

As March 13 is National Jewel Day, we thought it was the perfect excuse to put Jewels and Funfinity Stones in the spotlight! This year, on top of double points, we’ve got some special badges for you to earn and more! Read on to get the deets!

Double Points Details

From the period of Thursday, March 11th at 12:00 MHQ through Monday, March 15th at 12:00 MHQ, enjoy double points on ALL Jewel and Funfinity Stone activity!

This includes deploys of new Funfinity Stones, which leads us into the next topic…

Store Sale!

For the same period as double points, Funfinity Stones will be available in the Freeze Tag Store!

This is the perfect opportunity to pick up any that you missed last year, especially if you are looking to earn the Funfinity Bootlet badge!

Limited-Time Badges

For the same period as double points, you can earn a special badge for capturing a certain amount of Jewels, and another for deploying a certain amount of Jewels. If you need any jewels to deploy you can find them in the store or redeem your jewel shards!
You can see what these badges look like below!

We’ll keep the requirements a secret, but they shouldn’t be too hard to get! Please note that these badges will only require Jewel activity, NOT Funfinity Stone activity.

Rover Learned a New Trick!

Perhaps you’ve guessed what it is from the badge image above? Now, when you capture a Jewel while a Rover is with you, you have a small chance of receiving Jewel Shards! This includes Jewels captured using Blasts!

The popup that appears after you’ve captured a Jewel will let you know if Rover has dug up any, so make sure to keep an eye out! You will also find them on your credits list.

If you don’t have a Rover with you and there aren’t any nearby for you to pick up, you can purchase one from the store HERE! To learn more about how Rover works visit our Help Guide article HERE!

We hope you enjoy going on a treasure hunt with an old pal! We’re considering this the first step in our long-awaited Roverhaul.

Munzee on!

May 28, 2015

June 2015 Clan Requirements

June Clan Requirements

#1:
800 total points per player
Clan total points min. 10,000
Rewards: 1 virtual

#2:
1,500 total points per player
Deploy 5 Munzees
800 capture points per player
Clan total points min. 20,000
Rewards: 1 virtual, 2 maces

#3:
4,000 total points per player
Deploy 20 Munzees
2,000 capture points per player
capture Munzees on 10 days (no need to be consecutive, Socials do NOT count)
Clan total points min. 50,000
Rewards: 1 mace, 1 longsword, 1 mystery virtual

#4:
10,000 total points per player
Deploy 30 Munzees
5,000 capture points per player
capture Munzees on 14 days (no need to be consecutive, Socials do NOT count)
Clan total points min. 140,000
Rewards: 1 battle axe, 2 longswords, 1 motel, 1 virtual, 1 diamond

#5:
20,000 total points per player
Deploy 50 Munzees
10,000 capture points per player
capture Munzees on 21 days (no need to be consecutive, Socials do NOT count)
Clan total points min. 250,000
Rewards: 2 battle axe, 1 motel, 1 virtual, 1 ruby, 2 virtual colors

April 28, 2015

May 2015 Clan Requirements

May clan requirements are here! This month, it’s a mix of capping and deploying.

May Clan Requirements:

#1:
800 total points per player
Clan total points min. 10,000
Rewards: 1 virtual

#2:
1,500 total points per player
Deploy 5 Munzees
100 combined capture points from Mysteries and/or Diamonds and/or Aquamarines
Clan total points min. 20,000
Rewards: 1 virtual, 2 maces

#3:
3,000 total points per player
Deploy 15 Munzees
150 combined capture points from Mysteries and/or Diamonds and/or Aquamarines
Clan total points min. 40,000
Rewards: 1 mace, 1 longsword, 1 mystery virtual

#4:
10,000 total points per player
Deploy 25 Munzees
300 combined capture points from Mysteries and/or Diamonds and/or Aquamarines
Clan total points min. 110,000
Rewards: 1 battle axe, 2 longswords, 1 motel, 1 virtual, 1 diamond

#5:
18,000 total points per player
Deploy 50 Munzees
500 combined capture points from Mysteries and/or Diamonds and/or Aquamarines
Clan total points min. 220,000
Rewards: 2 battle axe, 1 motel, 1 virtual, 1 ruby, 2 virtual colors

March 28, 2015

April 2015 Clan Requirements

As promised yesterday on the videocast, April clan requirements are here! This week we’re throwing back and making it all about the points. Get out there, and earn them!

April Clan Requirements:

#1:
800 total points per player
Clan total points min. 10,000
Rewards: 1 virtual

#2:
2,000 total points per player
Clan total points min. 22,000
Rewards: 1 virtual, 2 maces

#3:
4,000 total points per player
Deploy 5 munzees
Clan total points min. 44,000
Rewards: 1 mace, 1 longsword, 1 mystery virtual

#4:
10,000 total points per player
Deploy 10 munzees
Clan total points min. 120,000
Rewards: 1 battle axe, 2 longswords, 1 motel, 1 virtual, 1 diamond

#5:
20,000 total points per player
Deploy 30 munzees
Clan total points min. 250,000
Rewards: 2 battle axe, 1 motel, 1 virtual, 1 ruby, 2 virtual colors

February 27, 2015

March 2015 Clan Requirements

This month’s Clan Requirements are live and we want you out in the wild! The focus for March is greenies and rovers. The top 3 players in each clan will be also be rewarded after the round has finished.

Individual Rewards:

  • #1 gets a battle axe
  • #2 gets a longsword
  • #3 gets a mace munzee.

March Clan Requirements:

#1:
Capture 25 greenies
Transport rovers over a total distance of 3 miles
400 total points per player
Deploy 3 munzees
Clan total points min. 6,000
Rewards: 1 virtual, 1 virtual color

#2:
Capture 40 greenies
Transport rovers over a total distance of 5 miles
1,000 total points per player
Deploy 5 munzees
Clan total points min. 12,000
Rewards: 1 virtual, 2 maces, 1 virtual color

#3:
Capture 60 greenies
Transport rovers over a total distance of 8 miles
2,500 total points per player
Deploy 10 munzees
Clan total points min. 28,000
Rewards: 1 mace, 1 longsword, 1 mystery virtual, 2 virtual colors

#4:
Capture 150 greenies
Transport rovers over a total distance of 12 miles
7,000 total points per player
Deploy 15 munzees
Clan total points min. 80,000
Rewards: 1 battle axe, 2 longswords, 1 motel, 1 virtual, 1 diamond

#5:
Capture 300 greenies and one complete Munzee Trail (stops 1-5)
Transport rovers over a total distance of 25 miles
15,000 total points per player
Deploy 40 munzees
Clan total points min. 180,000
Rewards: 2 battle axe, 1 motel, 1 virtual, 1 ruby, 2 virtual colors